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Videospiele als interaktive Fiktionen - Zur Literarizität der Neuen Medien

Videospiele als interaktive Fiktionen - Zur Literarizität der Neuen Medien

          
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About the Book

Diplomarbeit aus dem Jahr 2009 im Fachbereich Anglistik - Sonstiges, Note: 1, Justus-Liebig-Universität Gießen (Institut für Anglistik), Sprache: Deutsch, Abstract: Sind Videospiele literarisch? Was sind interaktive Fiktionen? Ist das Videospiel vielleicht sogar der legitime Nachfolger des Romans? (...) In dieser Arbeit soll dem Videospiel ein gewisser Grad an Literarizität nachgewiesen werden. Es werden zu diesem Zweck ausschließlich literaturwissenschaftliche Kategorien und Verfahren auf die interaktiven Fiktionen des Videospiels angewandt. (...) Es wird angenommen, dass trotz der grundsätzlichen Unterschiedlichkeit von Literatur und Videospiel im interaktiven Medium Mittel und Inhalte literarischer Narration eingegliedert werden. Besonderes Interesse gilt deshalb den Erzählstrukturen im videospielerischen Diskurs, welche u.a. mit narratologischen Konzepten von Gerard Genette untersucht werden, um festzustellen, wie Videospiele Geschichten erzählen und welche neuen Erzählmöglichkeiten sie mittlerweile bieten. Weiterhin soll durch Rekurrenz auf genretheoretische Monographien nachgewiesen werden, dass in Videospielen stattfindende Erzählungen in der Tradition literarischer Romangenres stehen, da vermutet wird, dass sich die intermedialen Gemeinsamkeiten über allgemeine Strukturprinzipien, Motive, Figurenkonstellationen bis hin zu Handlungsschemata erstrecken, und sogar explizite Verweise auf konkrete literarische Werke vorzufinden sind. (...) Als erstes ist das historisch wandelbare Konzept der "Literarizität" zu klären und ein diesbezüglicher Arbeitsbegriff zu entwickeln, der einerseits den Eigenheiten der Literatur gerecht wird, andererseits die intermediale Suche nach dem Literarischen ermöglicht. Im darauf folgenden Kapitel wird das Videospiel, seine spezifischen Besonderheiten und seine Entstehungsgeschichte vorgestellt. Den Schwerpunkt dieser Arbeit bildet anschließend im vierten und fünften Kapitel die praktische Untersuchung der beiden Videospiele, B


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Product Details
  • ISBN-13: 9783640702763
  • Publisher: Grin Publishing
  • Binding: Paperback
  • Language: German
  • Returnable: N
  • Spine Width: 6 mm
  • Width: 148 mm
  • ISBN-10: 364070276X
  • Publisher Date: 13 Sep 2010
  • Height: 210 mm
  • No of Pages: 102
  • Series Title: German
  • Weight: 145 gr


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