Video Game Design Foundations

Video Game Design Foundations

          
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About the Book

Video Game Design Foundations provides all of the resources needed for the classroom. Access to easy-to-use game engine software is available with the Software Design Guide, and a detailed scope and activity sequence chart is included in the teaching package. Aligning with the International Game Developers Association (IGDA)-recommended educational framework, lessons provide a top-level overview of the video game design process, from the beginning of the game build to the sales and marketing of the final product. STEM, college and career readiness, and Career and Technical Student Organization event preparation activities are included in every chapter.

- Instructors can quickly and easily establish a video game program within their schools--no previous experience is needed.
- Author teaches video game classes at the high school level and consults with states on course standards.
- Content and game builds are age appropriate.


About the Author:

D. Michael Ploor is the author of three textbooks on the subject of video game design: Introduction to Video Game Design, Video Game Design Foundations, and Video Game Design Composition. He is a National Board Certified Teacher in Career and Technical Education and holds an MBA degree from the University of South Florida. He maintains professional teaching credentials in Business Education (6-12) and Education Media Specialist (K-12). He is currently employed by the School District of Hillsborough County in Tampa, Florida, where he has been teaching video game design at the high school and middle school levels since 2001.

Mr. Ploor developed STEM curriculum while serving as the lead teacher in the Career Academy of Computer Game Design at Middleton Magnet STEM High School. Mr. Ploor has applied his skills as a STEM Curriculum Integration Specialist in designing innovative curriculum and by collaborating to construct the state standards for video game design in several states. He has also been instrumental in authoring competitive events for Career and Technical Student Organizations such as the Future Business Leaders of America (FBLA) and Phi Beta Lambda (PBL). He continues to work closely with many game design studios, producers, and software developers to align educational objectives to workplace-ready skills. In addition to publishing textbooks and lessons, Mr. Ploor provides professional development as a frequent presenter at regional and national conferences to promote STEM education and video game design curriculum for the high school and middle school levels.


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Product Details
  • ISBN-13: 9781619602786
  • Publisher: Goodheart-Wilcox Publisher
  • Publisher Imprint: Goodheart-Wilcox Publisher
  • Depth: 19
  • Height: 282 mm
  • No of Pages: 400
  • Series Title: English
  • Weight: 1087 gr
  • ISBN-10: 1619602784
  • Publisher Date: 26 Feb 2013
  • Binding: Hardback
  • Edition: 2
  • Language: English
  • Returnable: Y
  • Spine Width: 18 mm
  • Width: 213 mm


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