Josh, the biggest engineering enthusiast around, was excited to have his dad present at his school's career day. Unfortunately, his dad's speech about the family's insurance business was less-than-spectacular, and to make matters worse, his cousin Samantha, the school's technology whiz kid, stole the show by having her dad present about his job over live video while skydiving out of an airplane.
One thing leads to another and the cousins are suspended from school. As punishment, their parents send them to Mexico to help Josh's dad with the family business. En route they intercept and translate a message that could destroy the insurance company--which they soon discover is no ordinary business.
Josh and Samantha must learn to work together and apply their knowledge of Science, Technology, Engineering, and Math to not only save the ancient treasure, but their lives.
Treasure Protectors Inc. A STEM-Fiction Novel is an interactive adventure book uses augmented reality technology to provide the reader with supplemental videos and hands-on activites to demonstrate the application of Science, Technology, Engineering, and Math (STEM).
This young adult novel is unique. It is part of a new genre of literature, STEM-Fiction, which not only has concepts relating to Science, Technology, Engineering, and Math, but provides the reader opportunities to interact with the concepts found in the book and learn about contemporary technologies. The book is designed with augmented reality.
To access the free enhanced content using augmented reality:
- Download a free app, Zappar from the App Store or Google Play.
- Open the app and scan pages with a lightning bolt to activate the augmented reality.
This video demonstrates how to use the app: https: //youtu.be/uxFX4CYvQwI
The story doesn't just engage the reader in the plot but introduces them to many concepts that are taught in a Technology and Engineering Classroom. Some of the topics introduced include: Magnetism, Electricity, Simple Machines, The Engineering Design Process, Science, Technology, Engineering, Math, (STEM), Virtual Reality, 360 video, Drones, Computer Science, and many more topics.
An audio recording of each chapter is available by scanning the first page of each chapter and tapping play on the device.
The book can be read together as a family or as part of a class that is learning about STEM. The reader can complete many of the stem activities in the book including learning how to create and publish their own interactive book by following tutorials linked at the end of the book.
This book's unique approach to connecting digital technology with print will inspire many authors to create and develop their own STEM-Fiction books.