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Terrain Rendering mit Geometrie Clipmaps für Spiele

Terrain Rendering mit Geometrie Clipmaps für Spiele

          
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About the Book

Das Darstellen von Terrain ist ein sehr wichtiges und oft behandeltes Thema in der Computergrafik und in Spielen. Es gibt zahlreiche Algorithmen sowohl für die Erstellung von Höhendaten als auch zum Darstellen des Terrains. In diesem Buch werden Algorithmen vorgestellt, die Höhendaten für realistische Landschaften generieren. Ein wesentlicher Punkt bei der Analyse dieser Algorithmen ist die prozedurale und parametergesteuerte Generierung dieser Daten, welche eine zufällige, anhand von bestimmten Regeln definierte realistische Landschaft liefern. Diese soll ohne weitere Bearbeitung direkt für Spiele verwendbar sein. Im zweiten Teil geht es um die effiziente Darstellung dieser Landschaften. Dafür wird die Technik der Geometrie Clipmaps verwendet, welche eine moderne Art der Berechnung von Landschaften mit einer sehr hohen grafischen Qualität erlaubt. Dabei wird die Technik kurz vorgestellt und danach näher analysiert. Ein für dieses Buch implementiertes, frei skalierbares Referenzprogramm liefert dafür die erforderlichen Messdaten. Es wird untersucht, warum diese Technik vor allem für Spiele interessant ist und welche Vorteile sie bietet. Im dritten und letzten Teil werden Algorithmen und Techniken vorgestellt, welche von Spielen häufig verwendet werden. Beispiele dafür sind Kollisionserkennung, Culling Techniken, Schattenberechnung, Sichtbarkeitstests usw. Analysiert wird dabei, ob und inwiefern diese Algorithmen mit den Geometrie Clipmaps funktionieren und wie sie für Spiele effizient eingesetzt werden können.
About the Author: Werner Ziegelwanger, MSc, Jahrgang 1984, schloss sein Masterstudium Game Engineering und Simulation im Jahre 2011 erfolgreich mit dem Titel Master of Science in Engineering ab. Schon während seiner Ausbildung beschäftigte sich der Autor mit der Programmierung von Spielen und Computergrafik. Besonderes Interesse hatte er dabei an der Simulation und Darstellung von Landschaften. Aus dieser Faszination ist dieses Buch entstanden. Seit seinem Studium arbeitet der Autor als Spieleprogrammierer in einem namhaften Unternehmen.


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Product Details
  • ISBN-13: 9783842869950
  • Publisher: Diplomica Verlag Gmbh
  • Publisher Imprint: Diplomica Verlag Gmbh
  • Height: 254 mm
  • No of Pages: 98
  • Series Title: German
  • Weight: 186 gr
  • ISBN-10: 3842869959
  • Publisher Date: 04 Nov 2011
  • Binding: Paperback
  • Language: German
  • Returnable: N
  • Spine Width: 5 mm
  • Width: 178 mm


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