This book is a Comprehensive Guide to Learn Programming with Scratch. It offers a detailed explanation of the various programming concept we have and how this concept works in Scratch. A step by step analysis of how to create and design animations, cards, games, storybooks, and many more interesting projects in Scratch programming is extensively explained.
Scratch is a Programming Language developed by the Massachusetts Institute of Technology. It covers all the necessary aspects of programming and offers a splendid opportunity to people of all ages and classes.
Scratch is designed with a very intuitive user interface that gives additional fun to the program's learning process. It is very simple and well-suited as an educational tool for children, students, and every other person interested in learning programming. The beauty of learning programming with Scratch is, whether or not you have any prior knowledge of programming, the Scratch learning process is simple and easy to understand.
Projects in this book are well-detailed and explained in such a way that with consistent practice, readers will be able to create programs immediately. The book covers aspects from how to open a Scratch account, send and receive messages in the scratch community, how to design with Bitmap and vector tools, how to create both simple and complex scripts in programming, how to control multiple sprite in a programming and how to make our sprite interact with other sprites in our project.
Cloning is usually used in games and story animation. In games, cloning allows the user to keep shooting at an opponent while the bullet and other sprite needed for the gameplay are continuously recreated. Explanation on how to use the cloning process to recreate more sprite is provided in detail for you.
Other aspects covered in the book include how to use the duplicate tool, loops, variables, strings, and many other necessary skills