AT SEVENTEEN, Jinx is doing a below-average job of staying out of trouble.
In her defense, being the first and only reject from the Virtual World she was born to enter was a bit of a bummer.
While every other denizen on her space station trains for their future life in the VR (a virtual reality designed for discovering higher wisdom and recording it), Jinx prepares for Galactic Release by shifting her trouble-making into overdrive.
When she isn't sneaking into restricted areas, she's devising ways to check on Laris - the only denizen she cares for.
But when the space station's VR goes into lockdown, trapping Laris and thousands more, Jinx is pulled into a mystery. Her race to uncover the truth reveals galactic thugs hunting her kind, a nefarious zealot undermining her every move, and a hazardous virtual landscape to navigate.
So yeah, she's got her hands full.
Fortunately, she's got a waggish geek and an ice cream addicted tween AI who'll risk their backsides to make sure she fulfills her destiny. Not to mention a few new powers that'll come in handy . . . if she can stay alive long enough to discover them.
Fingers crossed she'll master her inner hero. The survival of Laris, humanity, and all organic life depends on it.
But hey, no pressure. She's got till the end of the day.