KINGDOM KEEPERS: THE RETURN BOOK ONE DISNEY LANDS
Graduation from high school has left five kids who worked for Disney on separate tracks. Nicknamed the Kingdom Keepers for having battled the Disney villains and won, Finn, Philby, Charlene, Maybeck, and Willa will soon be off to college.
But not so fast. At a Disney convention, something goes horribly wrong. Deadly wrong. The Kingdom Keepers are reminded that evil can be beaten, but rarely defeated.
The group's leader, Finn Whitman, is convinced that an unexplainable, mysterious message is for real. Soon, he is sneaking around Disneyland at night, entering places he shouldn't, and unwinding a puzzling riddle--all without the help of his friends.
In California, two sisters, Jessica and Amanda, partners of the Keepers, have been accepted into Disney's School of Imagineering, an elite educational institution whose mission is to develop the next great creative thinkers within Disney. The school dorm is inside an old hotel that looks an awful lot like Tower of Terror! It holds carefully guarded secrets that no student is allowed to see. But the sisters will do anything to help the Keepers. When they are asked to explore the forbidden areas of the old hotel, they do so at their peril.
These worlds collide in The Return. With each layer of the puzzle Finn peels back, several more are revealed. Only Jess and Amanda can help make sense of things, but the lurking evil is not content to allow any of this to happen. As attractions in Disneyland come alive with dangerous characters who shouldn't even exist, and the dark reaches of the old hotel reveal secrets no one ever wanted exposed, the Kingdom Keepers and the Fairlie sisters face a world they never knew existed, yet a world without which they would not exist themselves.
KINGDOM KEEPERS: THE RETURN BOOK TWO LEGACY OF SECRETS
FIVE TEENAGERS OPEN A DOOR into a time and place when the legend of the Disney parks is just beginning. The five Kingdom Keepers (Finn, Charlene, Maybeck, Willa, and Philby) travel back in time to 1955 to retrieve Walt Disney's fountain pen that once saved the Magic Kingdom from destruction.
The Keepers arrive at Disneyland's Opening Day: a grand parade, numerous celebrities, and...the uninvited. There are people who want to see Disneyland fail. Who are they? And can they be stopped?
Finn's pursuit of the pen takes him to an abandoned hotel that looks uncannily like the Tower of Terror. There are secrets hidden within that hint at the origin of the Overtakers (the Disney villains who want the parks to fail).
The power of magic, the greed of men, and a puzzling set of clues spin out of control into a darkness no one saw coming. When the present meets the past, when friends are separated not only by miles but decades, when the technology that delivered you into the past is not yet able to return you to the present, what can be done to reverse things?
The Legacy of Secrets--a league of evil developed out of hatred and jealousy--is whispered of but not understood. It proves to be the greatest terror of all.
The Keepers know that ideas can't be damaged with weapons or locked up in boxes or jails, they must be countered with equally powerful ideas.
But who's going to believe a bunch of teenagers who claim to be time travelers? The Kingdom Keepers no longer face an evil born of witches and demons, but instead real, live human beings. A familiar evil--one intent on wiping the Keepers not only out of the past, but off the face of the earth. The Keepers' sole remaining hope is that friendship can conquer what an army cannot.