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Phenomenon Of Virtual Economies In Video Games, The Profitability Of Selling Digital Items In Video Games, How To Earn Money From Selling In-Game Items In Virtual Economies In Video Games, And How To Generate Wealth Online On Social Media Platforms

Phenomenon Of Virtual Economies In Video Games, The Profitability Of Selling Digital Items In Video Games, How To Earn Money From Selling In-Game Items In Virtual Economies In Video Games, And How To Generate Wealth Online On Social Media Platforms

          
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About the Book

This essay sheds light on the phenomenon of virtual economies in video games, demystifies the profitability of selling digital items in video games, and explicates how to earn money from selling in-game items in virtual economies in video games. Furthermore, how to generate extreme wealth online on social media platforms by profusely producing ample lucrative income generating assets is elucidated in this essay. Additionally, the utmost best income generating assets to create for generating extreme wealth online in the digital era are identified, how to become a highly successful influencer online on social media platforms is elucidated, and the plethora of assorted benefits of becoming a successful influencer online are revealed in this essay. Moreover, how to attain extreme fame leverage is demystified and how to earn substantial money online so that you afford to eminently enrich every aspect of your life is meticulously expounded upon in this essay. Unbeknownst to most people, virtual economies are ubiquitous and exist in a copious amount of disparate video games. In virtual economies, players are able to buy, sell, and trade in-game items with one another. Even though virtual economies primarily exist in massive multiplayer online role playing video games, they can exist in other types of video games which it render it permissible for players to be able to buy, sell, and trade items with one another, such as Team Fortress 2, DOTA 2, and Diablo III. The utmost largest virtual economies are found in massive multiplayer online role playing video games that have the largest player bases. The digital items sold in virtual economies in video games are so attractive to players that they are even willing to convert their real world fiat currencies into in-game virtual currencies by charging their credit cards or debit cards to be able to purchase in-game virtual currencies. Virtual economies are a phenomenon of the digital era and allow players to do far more than just sell items to one another, such as armor pieces, cosmetic items, crafting tools, housing items, pets, and weapons. Sometimes players can even sell virtual real estate proprieties to other players, such as in Entropia Universe or Second Life. Certain players are willing to pay hundred of thousands of dollars in real life fiat currencies just to to acquire virtual real estate proprieties inside the virtual world of a video game. The virtual economies in video games are sometimes even larger than certain real world economies. Owning virtual real estate properties in a virtual economy can be far more lucrative than even owning real estate properties in the real world, especially in contexts in which real estate upkeep costs are non-existent. "According to MindArk, the Swedish company behind the video game Entropia Universe, the virtual realm's economy has a GDP of $442.000,000 which is more than some small countries. The fixed exchange rate for Entropia has allowed gamers to view it as a potential area for investment. Neverdie originally paid $100,000 for the property that would become Club Neverdie, and he did so by mortgaging his real world home. Within a few years Neverdie had paid off that debt and was making enough from Entropia to live comfortably. Others have paid tens or hundreds of thousands for Entropia Universe property. With each sale seemingly exceeding the last in size and ambition. Neverdie made history by selling virtual property for a reported total of $635,000. Club Neverdie is a virtual asteroid in the online game Entropia. The Entropia Universe is rare among MMORPGs, because it has its own virtual economy that has a fixed exchange rate to the real world. When you make 100 PED as the Entropia currency is called you can trade it out for $10 at any time, and vice versa". Virtual real estate proprieties inside games can be accessed remotely from anywhere in the world and are more appealing to certain people than tangible real estate proprieties.


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Product Details
  • ISBN-13: 9798514250615
  • Publisher: Independently Published
  • Publisher Imprint: Independently Published
  • Height: 254 mm
  • No of Pages: 96
  • Spine Width: 5 mm
  • Width: 203 mm
  • ISBN-10: 8514250612
  • Publisher Date: 03 Jun 2021
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Weight: 208 gr


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Phenomenon Of Virtual Economies In Video Games, The Profitability Of Selling Digital Items In Video Games, How To Earn Money From Selling In-Game Items In Virtual Economies In Video Games, And How To Generate Wealth Online On Social Media Platforms
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