The year is 2107. Humanity is at its highest peak but the Earth is falling apart. The Ozone layer is half-stripped, many animals are extinct, the polar ice caps have melted, and 95% of the world's trees have been clear cut. The world has entered the hologram era with hover vehicles powered by Ion and hydrogen powered technology.
Secretary of Defense Valinda Ward and Colonel Scathers had just learned about the Seer's claim: the Sun is going Super Nova in 1 year's time. They brought their claims to Congress but were shot down. But the Government learnt the truth through another source. Upon telling the President, he is frozen in fear and the government is paralyzed.
Now, Valinda is being segregated, threatened, and forcefully silenced by an unknown assailant. She is scared, desperate, wants answers, and wants the world to know the truth. But, she can not do this alone.
Through her desperation, she needed someone the Government could not control. In that search, she uncages one of the most powerful psionicists on the planet. Khared-Turo. The Future Hero of the Settlements of the Shattered Earth.
But there is a catch. A dangerous catch. One that spells danger to all. He used to be a serial killer. A mass murderer.
One knock on the head altered his fate forever. Eradicating the killer in him and replacing him with one gifted with the power of the mind. He spent thirty years in prison living with remorse that tortured his soul and those thirty years changed him. Transformed him into a man with deep guilt that threatens to break him at every turn.
And as the rumors of the Nova spill out, the world descends into chaos. Now, he must contends with the forces of darkness lurking in every shadow on his quest to uncover the truth; What's happening behind the closed doors of the Government? And can he do it without falling back into the darkness that consumed him whole?
Descensionism is the fourth novel of a five part series, fusing science fiction with elements from medieval fantasy. It tells the story of torment, social anxiety, treachery, espionage, mystery, protests, guilt, remorse, premonitions, and redemption. From creatures to psychics to guns to fantastic swordplay, this imaginative world leaves everyone at the edge of their seats wanting more.