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Learning XNA 4. 0

Learning XNA 4. 0

          
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About the Book

Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effectsDelve into high-level shader language (HLSL) and introductory artificial intelligence conceptsBuild three complete, exciting games using 2D, 3D, and multiplayer techniquesDevelop for and deploy your games to the Xbox 360 and Windows Phone 7About the AuthorAaron Reed has extensive software development experience and more importantly, experience in software development education. Since 2004 he has taught courses at Neumont University in .NET, web development and web services, XNA, systems design and architecture, and more.Aaron's experience in teaching both DirectX and XNA for several years to university-level students helps him understand what topics are easily understood and which ones need more depth and emphasis. Through experience in the classroom he also has a good understanding of what format and sequence makes the most sense to present the material. This book follows that format and is meant to present game development concepts in the way most efficient and most comprehendible as proven in the classroom. Aaron Reed Chapter 1 What’s New in XNA 4.0?Chapter 2 Getting StartedChapter 3 Fun with SpritesChapter 4 User Input and Collision DetectionChapter 5 Applying Some Object-Oriented DesignChapter 6 Sound Effects and AudioChapter 7 Basic Artificial IntelligenceChapter 8 Putting It All TogetherChapter 9 3D Game DevelopmentChapter 10 3D ModelsChapter 11 Creating a First-Person CameraChapter 12 3D Collision Detection and ShootingChapter 13 HLSL BasicsChapter 14 Particle SystemsChapter 15 Wrapping Up Your 3D GameChapter 16 Deploying to the Xbox 360Chapter 17 Developing for Windows Phone 7Chapter 18 Multiplayer GamesAppendix Answers to Quizzes and ExercisesChapter 1: What’s New in XNA 4.0?Chapter 2: Getting StartedChapter 3: Fun with SpritesChapter 4: User Input and Collision DetectionChapter 5: Applying Some Object-Oriented DesignChapter 6: Sound Effects and AudioChapter 7: Basic Artificial IntelligenceChapter 8: Putting It All TogetherChapter 9: 3D Game DevelopmentChapter 10: 3D ModelsChapter 11: Creating a First-Person CameraChapter 12: 3D Collision Detection and ShootingChapter 13: HLSL BasicsChapter 14: Particle SystemsChapter 15: Wrapping Up Your 3D GameChapter 16: Deploying to the Xbox 360Chapter 17: Developing for Windows Phone 7Chapter 18: Multiplayer GamesColophon


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Product Details
  • ISBN-13: 9789350232415
  • Publisher: By Aaron Reed
  • Binding: Paperback
  • ISBN-10: 9350232415
  • Publisher Date: 2011

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