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Learning Ios Programming

Learning Ios Programming

          
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About the Book

Get a rapid introduction to iPhone, iPad, and iPod touch programming. With this easy-to-follow guide, you’ll learn how to develop your first marketable iOS application, from opening Xcode to submitting your product to the App Store. Whether you’re a developer new to Mac programming or an experienced Mac developer ready to tackle iOS, this is your book.

You’ll learn about Objective-C and the core frameworks hands-on by writing several sample iOS applications, giving you the basic skills for building your own applications independently. Packed with code samples, this book is refreshed and updated for iOS 6 and Xcode 4.

Discover the advantages of building native iOS apps
Get started with Objective-C and the Cocoa Touch frameworks
Dive deep into the table view classes for building user interfaces
Handle data input, parse XML and JSON documents, and store data on SQLite
Use iOS sensors, including the accelerometer, magnetometer, camera, and GPS
Build apps that use the Core Location and MapKit frameworks
Integrate Apple’s iCloud service into your applications
Walk through the process of distributing your polished app to the App Store

About the Author

Alasdair Allan is a senior research fellow in Astronomy at the University of Exeter, where he is building an autonomous, distributed peer-to-peer network of telescopes that reactively schedule observations of time-critical events. He also runs a small technology consulting business writing bespoke software and building open hardware, and is currently developing a series of iPhone applications to monitor and manage cloud-based services and distributed sensor networks.



Table of Contents:
Chapter 1 Why Go Native? The Pros and Cons The Release Cycle Build It and They Will Come Chapter 2 Becoming a Developer Registering as an iOS Developer Enrolling in the iOS Developer Program The Mac Developer Program Installing the iOS SDK Preparing Your iOS Device Chapter 3 Your First iOS App Objective-C Basics Creating a Project Chapter 4 Coding in Objective-C Declaring and Defining Classes Memory Management Fundamental iOS Design Patterns Conclusion Chapter 5 Table View-Based Applications Creating the Project Creating a Table View Populating the Table View Building a Model Connecting the Controller to the Model Adding Navigation Controls to the Application Adding a City View Edit Mode Chapter 6 Other View Controllers Utility Applications Tab Bar Applications Combining View Controllers Modal View Controllers The Image Picker View Controller Master-Detail Applications Popover Controllers Chapter 7 Connecting to the Network Detecting Network Status Embedding a Web Browser in Your App Sending Email Getting Data from the Internet Chapter 8 Handling Data Data Entry Parsing XML Parsing JSON Regular Expressions Storing Data Chapter 9 Using Sensors Hardware Support Setting Required Hardware Capabilities Differences Between iPhone and iPad Using the Camera The Core Motion Framework Accessing the Proximity Sensor Using Vibration Chapter 10 Geolocation and Mapping The Core Location Framework Location-Dependent Weather User Location and MapKit Annotating Maps Chapter 11 Introduction to iCloud How Can I Use iCloud? Using Key-Value Storage Wrapping Up Chapter 12 Integrating Your Application Application Preferences The Accounts Framework The Social Framework Custom URL Schemes Media Playback Using the Address Book Sending Text Messages Chapter 13 Distributing Your Application Adding Missing Features Building and Signing Submitting to the App Store Reasons for Rejection Chapter 14 Going Further Cocoa and Objective-C Web Applications Core Data In-App Purchase Core Animation Game Kit Writing Games Look and Feel Hardware Accessories


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Product Details
  • ISBN-13: 9789351100737
  • Publisher: Shroff Publishers
  • Binding: Paperback
  • Language: English
  • ISBN-10: 9351100731
  • Publisher Date: 2013
  • Edition: 3
  • No of Pages: 472

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