Home > Computer & Internet > Computer programming / software development > Games development & programming > Learning C# by Developing Games with Unity 2019 - Fourth Edition: Code in C# and build 3D games with Unity
11%
Learning C# by Developing Games with Unity 2019 - Fourth Edition: Code in C# and build 3D games with Unity

Learning C# by Developing Games with Unity 2019 - Fourth Edition: Code in C# and build 3D games with Unity

4.2       |  6 Reviews 
5
4
3
2
1

International Edition


Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series.

Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone.

Key Features
  • Develop a strong foundation of programming concepts and the C# language
  • Become confident with Unity fundamentals and features in line with Unity 2023
  • Build a playable game prototype in Unity-a working first-person shooter game prototype
Book Description

It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer!

Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.

This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work.

You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter.

Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.

What you will learn
  • Understanding programming fundamentals by breaking them down into their basic parts
  • Comprehensive explanations with sample codes of object-oriented programming and how it applies to C#
  • Follow simple steps and examples to create and implement C# scripts in Unity
  • Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions
  • Grasp the basics of a game design document and then move on to blocking out your level geometry, adding lighting and a simple object animation
  • Create basic game mechanics such as player controllers and shooting projectiles using C#
  • Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
  • Learn how to handle text, XML, and JSON data to save and load your game data
Who this book is for

If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.

Table of Contents
  1. Getting to Know Your Environment
  2. The Building Blocks of Programming
  3. Diving into Variables, Types, and Methods
  4. Control Flow and Collection Types
  5. Working with Classes, Structs, and OOP
  6. Getting Your Hands Dirty with Unity
  7. Movement, Camera Controls, and Collisions
  8. Scripting Game Mechanics
  9. Basic AI and Enemy Behavior
  10. Revisiting Types, Methods, and Classes
  11. Specialized Collection Types and LINQ
  12. Saving, Loading, and Serializing Data
  13. Exploring Generics, Delegates, and Beyond
  14. The Journey Continues

Premium quality
Premium quality
Bookswagon upholds the quality by delivering untarnished books. Quality, services and satisfaction are everything for us!
Easy Return
Easy return
Not satisfied with this product! Keep it in original condition and packaging to avail easy return policy.
Certified product
Certified product
First impression is the last impression! Address the book’s certification page, ISBN, publisher’s name, copyright page and print quality.
Secure Checkout
Secure checkout
Security at its finest! Login, browse, purchase and pay, every step is safe and secured.
Money back guarantee
Money-back guarantee:
It’s all about customers! For any kind of bad experience with the product, get your actual amount back after returning the product.
On time delivery
On-time delivery
At your doorstep on time! Get this book delivered without any delay.
Quantity:
Add to Wishlist

About the Book

Understand the fundamentals of C# programming and get started with coding from ground up in an engaging and practical manner


Key Features:

  • Beginner's guide to getting started with software development concepts from a macro level
  • Leverage the power of the latest C# in solving the complex programming problems
  • Learn to script and customize your 3D games and implement animation techniques to make them engaging


Book Description:

Learning to program in today's technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.


You'll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you'll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.


Throughout this journey, you'll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you'll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.


What You Will Learn:

  • Understand programming fundamentals with practice examples in C#
  • Explore the interface and features of Unity 2019
  • Learn C# programming syntax from scratch
  • Create a game design document and prototype level
  • Explore intermediate programming topics and best practices
  • Implement game mechanics, interactions, and UI elements with C#


Who this book is for:

The book caters to developers and programmers who want to get started with C# programming in a fun and engaging manner. Anyone who wants to build games and script in C# language and Unity can take this book up. No prior programming or Unity experience is required


Best Sellers



Product Details
  • ISBN-13: 9781789532050
  • Publisher: Packt Publishing
  • Publisher Imprint: Packt Publishing
  • Height: 235 mm
  • No of Pages: 342
  • Spine Width: 18 mm
  • Weight: 589 gr
  • ISBN-10: 1789532051
  • Publisher Date: 29 Mar 2019
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Sub Title: Code in C# and build 3D games with Unity
  • Width: 191 mm


Similar Products

How would you rate your experience shopping for books on Bookswagon?

Add Photo
Add Photo

Customer Reviews

4.2       |  6 Reviews 
out of (%) reviewers recommend this product
Top Reviews
Rating Snapshot
Select a row below to filter reviews.
5
4
3
2
1
Average Customer Ratings
4.2       |  6 Reviews 
00 of 0 Reviews
Sort by :
Active Filters

00 of 0 Reviews
SEARCH RESULTS
1–2 of 2 Reviews
    BoxerLover2 - 5 Days ago
    A Thrilling But Totally Believable Murder Mystery

    Read this in one evening. I had planned to do other things with my day, but it was impossible to put down. Every time I tried, I was drawn back to it in less than 5 minutes. I sobbed my eyes out the entire last 100 pages. Highly recommend!

    BoxerLover2 - 5 Days ago
    A Thrilling But Totally Believable Murder Mystery

    Read this in one evening. I had planned to do other things with my day, but it was impossible to put down. Every time I tried, I was drawn back to it in less than 5 minutes. I sobbed my eyes out the entire last 100 pages. Highly recommend!


Sample text
Photo of
    Media Viewer

    Sample text
    Reviews
    Reader Type:
    BoxerLover2
    00 of 0 review

    Your review was submitted!
    Learning C# by Developing Games with Unity 2019 - Fourth Edition: Code in C# and build 3D games with Unity
    Packt Publishing -
    Learning C# by Developing Games with Unity 2019 - Fourth Edition: Code in C# and build 3D games with Unity
    Writing guidlines
    We want to publish your review, so please:
    • keep your review on the product. Review's that defame author's character will be rejected.
    • Keep your review focused on the product.
    • Avoid writing about customer service. contact us instead if you have issue requiring immediate attention.
    • Refrain from mentioning competitors or the specific price you paid for the product.
    • Do not include any personally identifiable information, such as full names.

    Learning C# by Developing Games with Unity 2019 - Fourth Edition: Code in C# and build 3D games with Unity

    Required fields are marked with *

    Review Title*
    Review
      Add Photo Add up to 6 photos
      Would you recommend this product to a friend?
      Tag this Book
      Read more
      Does your review contain spoilers?
      What type of reader best describes you?
      I agree to the terms & conditions
      You may receive emails regarding this submission. Any emails will include the ability to opt-out of future communications.

      CUSTOMER RATINGS AND REVIEWS AND QUESTIONS AND ANSWERS TERMS OF USE

      These Terms of Use govern your conduct associated with the Customer Ratings and Reviews and/or Questions and Answers service offered by Bookswagon (the "CRR Service").


      By submitting any content to Bookswagon, you guarantee that:
      • You are the sole author and owner of the intellectual property rights in the content;
      • All "moral rights" that you may have in such content have been voluntarily waived by you;
      • All content that you post is accurate;
      • You are at least 13 years old;
      • Use of the content you supply does not violate these Terms of Use and will not cause injury to any person or entity.
      You further agree that you may not submit any content:
      • That is known by you to be false, inaccurate or misleading;
      • That infringes any third party's copyright, patent, trademark, trade secret or other proprietary rights or rights of publicity or privacy;
      • That violates any law, statute, ordinance or regulation (including, but not limited to, those governing, consumer protection, unfair competition, anti-discrimination or false advertising);
      • That is, or may reasonably be considered to be, defamatory, libelous, hateful, racially or religiously biased or offensive, unlawfully threatening or unlawfully harassing to any individual, partnership or corporation;
      • For which you were compensated or granted any consideration by any unapproved third party;
      • That includes any information that references other websites, addresses, email addresses, contact information or phone numbers;
      • That contains any computer viruses, worms or other potentially damaging computer programs or files.
      You agree to indemnify and hold Bookswagon (and its officers, directors, agents, subsidiaries, joint ventures, employees and third-party service providers, including but not limited to Bazaarvoice, Inc.), harmless from all claims, demands, and damages (actual and consequential) of every kind and nature, known and unknown including reasonable attorneys' fees, arising out of a breach of your representations and warranties set forth above, or your violation of any law or the rights of a third party.


      For any content that you submit, you grant Bookswagon a perpetual, irrevocable, royalty-free, transferable right and license to use, copy, modify, delete in its entirety, adapt, publish, translate, create derivative works from and/or sell, transfer, and/or distribute such content and/or incorporate such content into any form, medium or technology throughout the world without compensation to you. Additionally,  Bookswagon may transfer or share any personal information that you submit with its third-party service providers, including but not limited to Bazaarvoice, Inc. in accordance with  Privacy Policy


      All content that you submit may be used at Bookswagon's sole discretion. Bookswagon reserves the right to change, condense, withhold publication, remove or delete any content on Bookswagon's website that Bookswagon deems, in its sole discretion, to violate the content guidelines or any other provision of these Terms of Use.  Bookswagon does not guarantee that you will have any recourse through Bookswagon to edit or delete any content you have submitted. Ratings and written comments are generally posted within two to four business days. However, Bookswagon reserves the right to remove or to refuse to post any submission to the extent authorized by law. You acknowledge that you, not Bookswagon, are responsible for the contents of your submission. None of the content that you submit shall be subject to any obligation of confidence on the part of Bookswagon, its agents, subsidiaries, affiliates, partners or third party service providers (including but not limited to Bazaarvoice, Inc.)and their respective directors, officers and employees.

      Accept

      New Arrivals



      Inspired by your browsing history


      Your review has been submitted!

      You've already reviewed this product!