Welcome to 'Learn to program with C#'! This beginner's book is designed to help you learn the fundamentals of C# programming in a fun and engaging way.
In Chapter 1, you will get an introduction to C# and learn how to set up your development environment. You'll also create your first C# program and see how it works.
In Chapter 2, you'll learn about variables and data types in C#. You'll learn how to declare and use variables, and you'll explore the different data types available in C#. You'll also learn about type conversion and how to convert values between different data types.
In Chapter 3, you'll learn about control flow in C#. You'll learn how to use conditional statements (if/else) and loops (for, while, do-while) to control the flow of your programs. You'll also learn about switch statements and how to use them to make your code more efficient.
In Chapter 4, you'll learn about functions in C#. You'll learn how to define and call functions, and you'll explore the different types of parameters and return types available in C#. You'll also learn about local and global variables and how they are used in functions.
In Chapter 5, you'll learn about objects and classes in C#. You'll learn what objects and classes are and how they are used to represent real-world entities in your programs. You'll also learn how to create your own classes and instantiate objects from them.
In Chapter 6, you'll learn about arrays and collections in C#. You'll learn how to create and work with arrays, and you'll explore the different collection types available in C# (such as list, dictionary, and queue).
In Chapter 7, you'll learn about exception handling in C#. You'll learn what exceptions are and how to use try-catch blocks to handle them in your programs. You'll also learn how to throw your own exceptions.
Finally, in Chapter 8, you'll put your skills to the test by building a simple console game in C#. You'll learn how to plan and design your game, and you'll implement it using the concepts you've learned throughout the book. You'll also learn how to add polish and finishing touches to your game to make it more enjoyable.
As a Bonus Chapter, in Chapter 9, you will find various practice problems to try on your own.