How to Make Money - A Handbook for Teens, Kids & Young Adults.Ideal for ages 10+
This is a workbook that is designed to help a student to carefully choose a career and evaluate all their options for earning an income. This book is a lot of fun, but very meaningful and relevant too!
This book introduces students to students to concepts of entrepreneurship, business ownership as well as conventional employment.
Set your pre-teen or teenage student up for a lifetime of success by putting this journal into their hands, an interactive guide to uncovering passion, igniting ambition, and providing the practical tools needed to set and accomplish financial goals. Covering subjects such as economics, social studies, and career-planning, this journal can be beneficial for grades 6th-12th.
In a culture that pushes teenagers into debt-incurring career paths, this journal breaks the mold with a goal of self-sufficiency. If college is an aspiration, this journal will help a student explore their options of generating income as they work towards a degree. The entrepreneurial options are vast and interesting as this journal takes an exciting dive into more than eighty possible careers or income-generating hobbies, inviting the student into a process of self-discovery by asking engaging questions, not only, "What do you want to be when you grow up?" but also, "Who would you like to be NOW?"
This journal was designed to be used alongside library books, parent-approved websites, documentaries, and hands-on experience. With a variety of topics to explore and multiple resources to choose from, fun-schooling is delight-directed, independent, and educational all at once.
Does your student struggle with dyslexia, letter reversal, or reading confusion?
This journal was printed with the award-winning Dyslexie font, created by Christian Boer to make reading simpler for dyslexic students.
If your student has dyslexia, use this journal alongside Dyslexia Games. Visit www.DyslexiaGames.com and choose Series A for ages 5 to 8, or Series B for ages 8 to 12. Keep in mind, Dyslexia Games are excellent resources for all students, designed to engage the brain and encourage creative thinking.
Learn what others have to say about the How to Make Money Handbook: a guide for kids and young adults:
"Perhaps the best book I have ever seen written to help explore career paths and options for adolescents up to adults! Written for both college bound, and non-college bound as well as things to do now in the meantime! Another amazing product from Sarah!! We have, and love, several of her books!" - Amazon Review
"This is a very neat book. It has more jobs in it than I ever imagined kids could think up. It is great for making older kids really think about things such as education needed or goals they may have for themselves!! Wonderful graphics as always with any of these books!!!" -Amazon Review
This journal promotes self-discovery, vision, productivity, independence and financial planning, making it the perfect addition to your homeschool year.
For a complete homeschool curriculum, discover our Fun-schooling journals on math, science, spelling, and more at www.funschoolingbooks.com. This book is offered in PDF form on the Fun-Schooling website.
Thinking Tree Learning Levels:
A1 = Pre-reader (Pre-K), ages 2-5
A2 = Beginning Readers (K-1st), ages 6-7
B1 = Early Elementary (2nd-3rd), ages 8-9
B2 = Upper Elementary (4th-6th), ages 10-11
C1 = Junior High (7th-8th), ages 12-14
C2 = High school + (9th-adult), ages 13+
Many Thinking Tree Journals span a wide variety of ages because the students use books at his/her reading level. For example, some journals may say for ages 7-17 because you customize it and meet the student where he's at.