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How The MMORPG Genre Became A Popular Global Gaming Phenomenon, How The MMORPG Genre Changed Peoples Lives, And How An Average Gamer Can Earn A Living Playing MMORPG Video Games

How The MMORPG Genre Became A Popular Global Gaming Phenomenon, How The MMORPG Genre Changed Peoples Lives, And How An Average Gamer Can Earn A Living Playing MMORPG Video Games

          
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About the Book

This essay sheds light on how the MMORPG genre become a popular global gaming phenomenon and how the MMORPG genre changed peoples lives. Moreover, how the average gamer can earn a living playing Massive Multiplayer Online Role Playing Games is delineated in this essay. It is no surprise that the Massive Multiplayer Online Role Playing Game (MMORPG) genre has attained unprecedented popularity amid the advent of the digital era that led to it becoming a global gaming phenomenon. The MMORPG reached its pinnacle amid the early 2010s when the illustrious MMORPG video game, World Of Warcraft, reached over 12 million active subscribers. This ultimately allowed Blizzard Entertainment to generate over $180,000,000 per month from subscription fee revenue alone. The proliferation of the MMORPG genre that culminated in it becoming a global gaming phenomenon in the early 2010s was spearheaded by renowned MMORPG genre video games, such as World of Warcraft (WoW), EverQuest, Ultima Online, Guild Wars, Lineage, Aion, Second Life, Runescape, Lord of The Rings Online (LOTRO), Star Wars: The Old Republic (SWTOR). There are ample reasons as to why the MMORPG genre evolved into becoming a global phenomenon and cemented itself as one of the utmost popular video game genres of all time in the early 2010s. First and foremost, the MMORPG genre ushered in ample innovations into the gaming landscape. In other words, they allowed you to explore new worlds and experience epic perilous adventures with a myriad of friends. Videos game subsumed under the MMORPG genre allowed you to complete simple quests with a fellowship or embark on perilous journey that involved surviving the cumbersome 24 man raid instance with multiple cohorts of adventurers. The greatest novelty that the MMORPG genre ushered into the video game landscape entailed adding new dimensions of immersion and interactivity to video games which rendered them all the more robust, immersive, interactive, and lively. This translated into MMORPG genre video games having their own communities and economies in which players would be able to incessantly chat with one another, craft items for other players, adventure with other players, and trade with other players. Players of MMORPG video games could even buy their own virtual houses, traverse through massive worlds together, battle against each other, form guilds, level up together, complete quests in cohorts, and could even complete instances and raids with other players. In other words, the presence of real players throughout all facets of the MMORPG genre video game added new dimensions of immersion and interactivity which is absent in single player video games devoid of human players. In other words, MMORPG video games have a socialization aspect that other video game genres, such as fighting video games, battle royale video games, and first person shooter video games, are typically lacking. Each sever of an MMORPG genre video game even has its own unique in-game community. On the other hand, the communities of most other non-MMORPG video games do not exist in-game and exist on forums. Moreover, the in-game communities of non-MMORPG video games that offer online multiplayer modes can be eminently cumbersome to reach out to in-game since non-MMORPG video games lack a global chat. The MMORPG video game genre bridges the gap between the virtual world and the inability to socialize with other players by creating a robust virtual world and dynamic microcosm that was designed to encourage interactivity, socialization, and teamwork in order to be able to complete meta-game group content. MMORPG video games even require players to complete raid instances with multiple cohorts of real life gamer to be able to acquire the utmost top tier meta-game gear, jewellery, and armaments.Second, the MMORPG genre has been able to elicit a sense of progression and fulfillment among players. This has rendered these types of video games all the more addicting.


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Product Details
  • ISBN-13: 9798611530283
  • Publisher: Independently Published
  • Publisher Imprint: Independently Published
  • Height: 254 mm
  • No of Pages: 44
  • Spine Width: 2 mm
  • Width: 203 mm
  • ISBN-10: 8611530284
  • Publisher Date: 09 Feb 2020
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Weight: 109 gr


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How The MMORPG Genre Became A Popular Global Gaming Phenomenon, How The MMORPG Genre Changed Peoples Lives, And How An Average Gamer Can Earn A Living Playing MMORPG Video Games
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