GLOBAL DOMINATION
Australia. After the Taiwan Exodus. After the South China Sea Incident. After the Port of Darwin Conflagration. After the Scorch of Taiwan...
The Doomsday Clock lurched to one second to Midnight.
And stayed there.
The Quiet Peace continued, thanks to the Doomsday Project engineers.
And Guidance Incorporated.
Sea. Air. Land. Space. Automated. Government, military and civilian, Guidance Inc. dominated all. Logistically. At least across New Alliance territories. The Old Kingdoms were another matter. Since the Bamboo Curtain descended and the Vodka Moat filled, almost nothing moved across. Until now.
New players were disrupting the equilibrium. Delaying Her plans. Perhaps the Assistant could help tip the balance, if She could determine who he was. Or perhaps this Child the seekers had identified was a better prospect. But how to persuade the Monk to relinquish his hold, and how to deal with the Men in Grey?
Time to move some pieces on the strategy board.
Shall we play a game of global domination?
The geostrategic environment had changed, and was about to change again. Told from multiple different perspectives, Guidance Inc. tells the story of attempted disruption and subversion on a global scale.
Each section contains eleven threads, which slowly weave a complex tapestry: Soldiers targeting a chosen one, a mysterious shipping container everyone wants to infiltrate, the Monk who was not always a monk, the orphaned Child found in a bushfire, the Assistant who may be a lot older than he looks, the Strategist helping disrupt the status quo, Madame who is searching for her long lost love, the Journalist trying to refute incredible possibilities, Intelligence Analysts playing devil's advocate with strategy, and the Old Man watching all.
Tying them all together is the megacorporation, Guidance Inc. and the powers behind it, desperately trying to control what is about to be unleashed.
Although control is an illusion: Sea. Air. Land. Space...AI...