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GAMELAND Omnibus (Collector's Edition): Season One (Episodes 1-8)

GAMELAND Omnibus (Collector's Edition): Season One (Episodes 1-8)

          
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About the Book

COLLECTOR'S EDITION INCLUDES Golgotha (prequel to GAMELAND: An experiment to create a cure for Reanimation goes horribly wrong.

SERIES DESCRIPTION:

In the center of Long Island's forbidden wasteland, overseen by a powerful corporation known as Arc Properties, is GAMELAND, a virtual reality arcade where the privileged play a high-stakes game using zombies as avatars. For the poor, the action televised on state-controlled Media is horrifying, yet powerfully addictive.

On a whim, six computer hackers decide to sneak onto the island, hoping to catch a glimpse of the uncontrolled Infecteds, victims of an outbreak that took place there a decade earlier. But while breaking in is a lot easier than any of them could have ever imagined, getting back out is one a hell of a killer. Play, and you play to win. Lose, and you become part of The Game.

EPISODES

1: Deep Into the Game

Zpocalypto gamer Jessica Daniels and her gang of code jackers break into Long Island's Gameland hoping to catch a glimpse of the Infected Undead. The addition of a stranger to their fold raises tensions within the group. After a terrible accident nearly takes the life of one of their members, emotions run dangerously high. Finding the abandoned wasteland unlike anything they ever expected, their excitement turns to dread as the dangers become all too clear.

2: Failsafe

Jessie and Kelly clash after one of their group gets stranded among the Infected Undead, forcing Kelly to make a rash decision which will ultimately deliver them into the hands of those who would turn them all into mindless players in The Game.

3: Deadman's Switch

Unable to escape from Long Island because of the failsafe device implanted inside their brains, the group digs in until they can devise a way to neutralize it. Jessie is anointed as their leader despite Jake's claims that she is unfit. A final desperate attempt is made to leave, setting into motion a sequence of events that will result in one of them dead, another infected, and all of them running for their lives.

4: Sunder the Hollow Ones

A mutiny in the group splits the members, leaving Jessie out in the cold. As she continues to struggle to fulfill her promise to bring everyone safely home, a chance encounter with one of Gameland's residents dredges up deeply buried memories, leaving her feeling haunted and doubtful about her future.

5: Prometheus Wept

After one member of their group is infected, Jessie makes a decision to hand over another to a mysterious group of Undead sympathizers in exchange for a promised antidote. But will she be able to collect the medicine and return before it's too late? Will the medicine work? And will she be able to get them all back home again?

6: Kingdom of Players

Armed with a potential antiserum to the reanimation virus, Jessica races back to Gameland to save her infected friend. Waylaid along the way, she must fight for her life to save another. Will she make it back in time? Or will her friend die and return as one of the Undead?

7: Tag, You're Dead

Torn between rescuing Ashley from the homicidal Ben and staying with Jake, who's been infected, Jessie, Kelly and Reggie must carefully plan their next move. But Reggie falls ill and the Undead break into their stronghold. Soon they're fighting for their lives in a battle that will lead all of the group to their darkest hour.

8: Jacker's Code

The shocking conclusion to the high-tech horror thriller, GAMELAND.

Determined to do whatever is necessary to get home, Jessie and the others must face some of the most difficult decisions of their lives. But the world is a very different place from the one they left behind. Some monsters don't live behind walls.
About the Author: eFiction magazine calls Saul an author armed with "a PhD and a whacked out sense of humor." Saul spent his formative years in a leaky century-old house overlooking the Erie Canal in Upstate New York. His bedroom was a refurbished attic, which he shared with all manner of creatures, not all, he is convinced, flesh and blood. After bouncing around the US and Europe for several years, he settled down to pursue a career in the sciences, opting to study the mysteries of human molecular genetics. But even positions as an experimental biologist, teacher, manager and biotech entrepreneur couldn't keep him from his true passion as a storyteller. He now writes speculative fiction full time from his home in the San Francisco Bay Area. Although his house is now attic-less and waterproof, he continues to be haunted by a variety of creatures, including a wife, kids, four dogs, three cats, six chickens, a wayward rooster, and one very grumpy possum. They are all flesh and blood. Except, maybe, for the possum, which he's convinced is the reincarnated spirit of Jack Torrance. Please visit him at www.tanpepperwrites.com and sign up for his newsletter, Tanpepper Tidings, for updates on new releases, special (and exclusive) pricing events and giveaways, signings and appearances, where to get signed copies of books, and more. You can also request a free ebook while you're there!


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Product Details
  • ISBN-13: 9781481042109
  • Publisher: Createspace Independent Publishing Platform
  • Publisher Imprint: Createspace Independent Publishing Platform
  • Height: 246 mm
  • No of Pages: 748
  • Series Title: S. W. Tanpepper's Gameland (Omnibus)
  • Weight: 1309 gr
  • ISBN-10: 1481042106
  • Publisher Date: 08 Dec 2012
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Spine Width: 38 mm
  • Width: 189 mm


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