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Game Anim: Video Game Animation Explained

Game Anim: Video Game Animation Explained

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Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator. 

Covering every stage of game production from the animator's perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture.

The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. 

Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career. 

Key Features

- 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation.

- The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation.

- Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice.

- Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book

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About the Book

What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation.

Key Features

  • Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation.
  • Establishes the fundamentals of creating great video game animation, and how to achieve them.
  • A step-by-step explanation of every stage of a game production from the animator's perspective.
  • Readers should come away with an understanding of the expectations of a video game animator.

  • About the Author:

    Jonathan Cooper is an award-winning video game animator that has been bringing virtual characters to life since 2000, leading teams on large projects such as the Assassin's Creed and Mass Effect series with a focus on memorable stories and characters, and cutting-edge video game animation. He has since been focussing on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the UK, and holds a Bachelor of Design degree in animation.


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    Product Details
    • ISBN-13: 9781138094871
    • Publisher: A K Peters
    • Publisher Imprint: A K Peters
    • Height: 251 mm
    • No of Pages: 256
    • Spine Width: 15 mm
    • Width: 178 mm
    • ISBN-10: 1138094870
    • Publisher Date: 27 Jan 2019
    • Binding: Paperback
    • Language: English
    • Returnable: N
    • Weight: 589 gr


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