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Exploiting Online Games: Cheating Massively Distributed Systems

Exploiting Online Games: Cheating Massively Distributed Systems

          
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About the Book

The online gaming world is huge and continues to grow (analysts estimate the market reached $12 billion in 2006). And all computer games are made of software. By manipulating, changing, tweaking, and otherwise exploiting the software that makes up a computer game, malicious gamers can cheat. Cheating goes beyond getting a high score. In today's world of online poker, Second Life, and massive multiplayer online role playing games (MMORPGs) currency is a factor, whether it's winning a big jack pot or selling a "vorpal sword of heinousity" on e-Bay. With money involved this spells out big headaches for game makers and players alike. Exploiting Online Games frankly describes controversial security issues surrounding (MMORPGs) such as World of Warcraft. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks, and exposes the inner workings of online game security for all to see. This book discusses and describes security problems associated with advanced massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in Exploiting Online Games are tomorrow's security techniques on display today.
About the Author:

Greg Hoglund has been involved with software security for many years, specializing in Windows rootkits and vulnerability exploitation. He founded the website www.rootkit.com, and has coauthored several books on software security (Exploiting Software: How to Break Code and Rootkits: Subverting the Windows Kernel, both from Addison-Wesley). Greg is a long-time game hacker and spends much of his free time reverse engineering and tooling exploits for new games. Professionally, Greg offers in-depth training on rootkit development and software exploits. He is currently CEO of HBGary, Inc. (www.hbgary.com), building a world-class product for software reverse engineering and digital forensics.

Gary McGraw is the CTO of Cigital, Inc., a software security and quality consulting firm with headquarters in the Washington, D.C., area. He is a globally recognized authority on software security and the author of six best-selling books on this topic. The latest, Software Security: Building Security In, was released in 2006. His other titles include Java Security (Wiley), Building Secure Software (Addison-Wesley), and Exploiting Software (Addison-Wesley). He is the editor of the Addison-Wesley Software Security Series. Dr. McGraw has also written more than 90 peer-reviewed scientific publications, writes a monthly security column for darkreading.com, and is frequently quoted in the press. Besides serving as a strategic counselor for top business and IT executives, Gary is on the advisory boards of Fortify Software and Raven White. His dual Ph.D. is in cognitive science and computer science from Indiana University where he serves on the Dean's Advisory Council for the School of Informatics. Gary is an IEEE Computer Society Board of Governors member and produces the monthly Silver Bullet Security Podcast for IEEE Security & Privacy magazine.


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Product Details
  • ISBN-13: 9780132271912
  • Publisher: Addison-Wesley Professional
  • Publisher Imprint: Addison-Wesley Professional
  • Depth: 32
  • Height: 234 mm
  • No of Pages: 340
  • Series Title: Software Security
  • Sub Title: Cheating Massively Distributed Systems
  • Width: 180 mm
  • ISBN-10: 0132271915
  • Publisher Date: 01 Jul 2007
  • Binding: Paperback
  • Edition: 1
  • Language: English
  • Returnable: Y
  • Spine Width: 24 mm
  • Weight: 738 gr


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