About the Book
The ultimate espionage genre OGL toolkit This essential modern OGL aid presents hundreds of new options for players and contains a unique new system taking the game in brand new directions. With the Espionage Genre Toolkit sourcebook, players have the ability to design an all-new espionage genres to their liking - tailor made for their players and their specific needs! Coupled with a new set of gaming mechanics - that an entire group of players uses individually or in tandem to much greater effect - this invaluable rules volume is a must-have for all modern-day OGL fans and players! This sourcebook covers the following genres: Cold War Games A conflict so deadly that it could never be fought openly, a Cold War is the perfect environment for a campaign. Spies, technological innovation, arms races, veiled hostility and proxy warfare dominate the stage as the Great Powers struggle for dominance - and the players must keep their wits about them to survive. In this sourcebook, an enterprising GM will find suggestions, mechanics, and tools to help them create their own cold war, whether that be based upon the real-world event, or a conflict of their own design. Funkadelic Streets Strange things happen in the flickering neon lights of the urban jungle. Deals are made on handshakes, then broken with hand grenades. Mob runners patrol the streets in a grim parody of law and order, and the police struggle to impose rules - often succumbing to the unofficial rules of the street in the process. These are the Funkadelic Streets, a fertile ground for action detective stories and over the top criminal campaigns. Corporate Raiders In a world where just about anything can be bought and sold, the opportunity for adventure often lays in the hands of industrial giants - but are the players on the payroll, or going against the grain? Whether your group wants to join in the machinations of the Corporate Raiders, or you're just looking for ideas to try out in a few adventures, we have something for you. What follows is a selection of tools and concepts that can spark your creativity, and send your play group careening into the corporate jungle. Cybermillennium What awaits us in the near future? Is the world on the edge of a breakthrough, or hurtling towards a breakdown? Let your players discover the answer! In a Cybermillennium campaign, you have the ability to design your own future, using tropes as a backbone to create an intense new world. Characters are provided with common archetypes modified into allegiances to help them fit into a future setting. Finally, a prestige class, the Wire Rider, can give you a glimpse of what an enhanced human could be like. This sourcebook includes: New World Disorder Conspiracies, government clamp downs, the birth of militias and regional factions - are these the signs of a nation in chaos, or the signs of a nation that is under tightening control? During periods of confusion, there are always those who are willing to step up to the plate and reveal the dark deals made by those in power, just as there are those who are willing to defend these agendas at all costs. Enter New World Disorder - a series of guidelines, new allegiances, and tools for creating effective conspiracies, as well as the shadowy men who head them. This sourcebook includes: - All New Feats including Alien Abductee, Asylum, Burnout, Catchphrase, Clean Slate, Corrupt, Cutting Edge, New Age Lunatic, Programming Aptitude, Rim Runner, Rogue Factional, Sex Appeal, Slap on the Wrist, Thuggery - All New Advanced Classes: Anti-Corporate Anarchist, Man In Black, Playboy Spy, Superfly Mack, and Wire Rider - All New Allegiances including Atavists, Anti-Authority, Anti-Corporate, Arms Manufacturer, Conspiracy Theory, Environmentalist, Financial Institution, Grizzled Loner, Hedonists, Megacorp and Pharmaceutical Giant, Militia, Rowdies, Survivalists, Technocracy, The Man, The Truth, Underworlder