The Empires out of Time (EooT) Lore Book for the EooT world of trading card, board and table top games, EooT is set in a post-apocalyptic world, where a catastrophic event in 2050 reshapes humanity and the Earth itself. Survivors emerge after a millennium of darkness to rebuild new societies, restoring ancient empires from the ashes of the old world. These empires-including Britain, Rome, Japan, and the Norse tribes-use advanced technologies like airships made of "Floatwood" and Gnome-built tanks, combining magic with early industrial innovations.
Magic in EooT derives from radiation, split into distinct types that correlate with different powers, such as gamma radiation granting psychic abilities or alpha radiation providing enhanced durability. Different races, like humans, dwarves, elves, and orcs, have emerged, each adapted to the new world, with varied regions and cultures. The lore also includes numerous factions and orders, such as the Merlin Order, the Knights of the Round Table, and the Firelords of the Ottoman Empire, each with unique roles in the complex political and magical landscape.
Religions play a vital role, with Christianity dominating Europe, while the Norse, Roman, and Egyptian empires still venerate their ancient gods. The factions fight for control of resources, magic, and power, with the world constantly on the brink of war. Technology is still evolving, with early firearms and rudimentary tanks being developed. Magic and radiation intertwine with technological advances, creating a complex world where survival depends on a delicate balance of power, faith, and innovation.