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Encyclopedia of Computer Graphics and Games

Encyclopedia of Computer Graphics and Games

          
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International Edition


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About the Book

Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games.

Editor

Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA

Academic Co-Chairs

Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA

Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada

Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA


Industry Co-Chairs

Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan

Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany

Editorial Board Members

Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia

Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA

Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey

Anthony L. Brooks, Aalborg University, Aalborg, Denmark

Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey

Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland

Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India

Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy

Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK

Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy

Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China

Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA

Chris Joslin, Carleton University, Ottawa, Canada

Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada

Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK

Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy

Tim McGraw, Purdue University, West Lafayette, IN, USA

George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece

Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France

Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy

Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria

Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA

Ruck Thawonmas, Ritsumeikan University, Shiga, Japan

Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia

Rojin Vishkaie, Amazon, Seattle, WA, USA

Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK

Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan


Editorial Board Intern

Sam Romershausen, Vincennes University, Vincennes, IN, USA


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Product Details
  • ISBN-13: 9783031231599
  • Publisher: Springer International Publishing
  • Publisher Imprint: Springer
  • Height: 254 mm
  • No of Pages: 2115
  • Spine Width: 128 mm
  • Width: 178 mm
  • ISBN-10: 3031231597
  • Publisher Date: 27 Dec 2023
  • Binding: Hardback
  • Language: English
  • Returnable: Y
  • Weight: 5866 gr


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