Home > Society & social sciences > Education > Educational psychology > Digitale Gamebooks in Der Bildung: Spielerisch Lehren Und Lernen Mit Interaktiven Stories
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Digitale Gamebooks in Der Bildung: Spielerisch Lehren Und Lernen Mit Interaktiven Stories

Digitale Gamebooks in Der Bildung: Spielerisch Lehren Und Lernen Mit Interaktiven Stories

          
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About the Book

Serious Games und spielerisches Lernen erfreuen sich im Bildungsbereich einer immer größeren Nachfrage. Dies ist nicht verwunderlich, schließlich praktizieren alle Menschen das Spiel in unterschiedlichen Weisen gleich von Geburt an. Wir wissen heute, dass Spielen eine der effektivsten Lernformen ist.Kollaborative digitale Gamebooks ermöglichen es, als Lehrpersonen auf eine solche Nachfrage zu reagieren, ohne externe Spieldesigner und Software-Entwickler herbeiziehen zu müssen. Inhaltlich können sie damit ihre eigenen Wissensgebiete in Eigenregie spielerisch, didaktisch und technisch aufbereiten, wobei das Spielgeschehen nur durch ihre eigenen Ideen begrenzt ist und nicht etwa durch technische Gegebenheiten. Beim kollaborativen Gamebook handelt es sich um ein digitales interaktives Spiel bei dem in der kompletten Spielumgebung durch Textkomponenten ein Vorstellungsbild im Kopf des Spielers erzeugt wird - wie bei einem Buch. Der Leser (= der Lernende) nimmt die Rolle des Spielers ein und kann dabei direkten Einfluss auf die Handlung des Geschehens nehmen. Im Spielverlauf stößt er immer wieder auf andere Spieler, mit denen er kollaborieren muss, um vorwärts zu kommen. Die Handlungen im Spiel können vom Lernenden direkt beeinflusst werden. Auf diese Weise wird Wissen spielerisch erfahren, motivierend erlernt und praktisch angewendet.In diesem Buch wird erstmals das neue Format des Gamebooks für den Unterricht im Game-based-learning-Kontext an (Hoch-)Schulen vorgestellt. Die Integration spielerischer, kollaborativer Elemente sowie das Konzept der Selbstwirksamkeit im Bildungskontext ist weltweit einzigartig. Die Erstellung des kollaborativen digitalen Gamebooks ist direkt durch die Lehrperson möglich; Informatiker und Gameentwickler werden nicht benötigt.


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Product Details
  • ISBN-13: 9783658213480
  • Publisher: Springer Fachmedien Wiesbaden
  • Binding: Paperback
  • Language: German
  • Returnable: Y
  • Sub Title: Spielerisch Lehren Und Lernen Mit Interaktiven Stories
  • Width: 148 mm
  • ISBN-10: 3658213485
  • Publisher Date: 02 May 2018
  • Height: 210 mm
  • No of Pages: 171
  • Spine Width: 10 mm
  • Weight: 231 gr


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