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Computer Graphics

Computer Graphics

          
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Computer Graphics with Virtual Reality Systems is a comprehensive book for students of computer science, engineering and information technology. The book is a must-have for students, professionals and practitioners interested in understanding object design and visualization, transformation, modeling and animation of real world. Besides, the book is also useful for students of diploma courses and vocational courses at open universities, distance education universities in graphics and animation. Scholars and practitioners, studying computer graphics, image analysis and multimedia courses, can also find the book very helpful.

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About the Book

Computer Graphics is a comprehensive book for undergraduate students of computer science and information technology. The book is also useful to students, professionals and practitioners interested in object design, transformation, visualization, image analysis and modeling of real world.
The topics in the book have been supplemented with adequate solved examples. Review questions and MCQs presented at the end of each chapter would help students sharpen their concepts. Topics on animation have been included along with the core graphics topics that are very relevant in modern visualization and animation industry. The companion CD contains “Sample Programs in C/C++” to better understand the topic and “Programming Exercises” for skill assessment.

About the Author

Rajesh K. Maurya is associate professor at Navinchandra Mehta Institute of Technology and Development, Mumbai. He has rich experience in teaching the subject at various colleges affiliated to the University of Mumbai. His areas of active research include Image Processing, Intelligent Systems and Multimedia Systems. Professor Maurya has done M.Phil., M.Tech., MCA and M.Sc.



Table of Contents:
1. Introduction to Computer Graphics and Image Analysis 1.1 Introduction 1.2 Image and Objects 1.3 Image Representation 1.4 Basic Graphics Pipeline 1.5 Bitmap and Vector-Based Graphics 1.6 Applications of Computer Graphics 1.7 Display Devices 1.8 Cathode Ray Tubes 1.9 Flat Panel Display 1.10 Input Technology 1.11 Coordinate System Overview 1.12 Introduction to Graphics Libraries in C 2. Scan-Conversion Algorithms of Computer Graphics Primitives 2.1 Introduction 2.2 Scan-Conversion of a Point 2.3 Scan-Conversion of a Line 2.4 Scan-Conversion of Circle and Ellipse 3. Two-Dimensional Transformation 3.1 Introduction 3.2 Transformation Matrix 3.3 Types of Transformations in Two-Dimensional Graphics 3.4 Combined Transformation 3.5 Homogeneous Coordinates 4. Three-Dimensional Transformation 4.1 Introduction 4.2 Objects in Homogeneous Coordinates 4.3 Three-Dimensional Transformations 4.4 World Coordinates and Viewing Coordinates 4.5 Projection 5. Viewing and Clipping 5.1 Introduction 5.2 Viewing Transformation in Two Dimensions 5.3 Introduction to Clipping 5.4 Two-Dimensional Clipping 5.5 Viewing and Clipping in Three Dimensions 5.6 Three-Dimensional Viewing Transformations 5.7 Text Clipping 6. Solid Area Scan-Conversion 6.1 Introduction 6.2 Inside-Outside Test 6.3 Winding Number Method 6.4 Coherence 6.5 Polygon Filling 6.6 Scan Conversion of Character 6.7 Aliasing 6.8 Anti-Aliasing 6.9 Halftoning, Thresholding, and Dithering 7. Curve Design 7.1 Introduction 7.2 Curve Continuity 7.3 Conic Curves 7.4 Piecewise Curve Design 7.5 Parametric Curve Design 7.6 LeGrange Interpolated Curves 7.7 Spline Curve Representation 7.8 Non-Uniform Rational B-Spline Curves 7.9 Fractal Curves 8. Surface Generation 8.1 Introduction 8.2 Bilinear Surfaces 8.3 Ruled Surfaces 8.4 Developable Surfaces 8.5 Coons Patch 8.6 Sweep Surfaces 8.7 Surface of Revolution 8.8 Quadric Surfaces 8.9 Constructive Solid Geometry 9. Visible and Hidden Surfaces 9.1 Introduction 9.2 Coherence for Visibility 9.3 Extents and Bounding Volumes 9.4 Back Face Culling 9.5 Painter’s Algorithm 9.6 Z-Buffer Algorithm 9.7 Newell’s Algorithm 9.8 Scan Line Rendering 9.9 Appel’s Algorithm 9.10 Warnock’s Area Subdivision Algorithm 9.11 Binary Space Partitioning Trees 9.12 Floating Horizon Algorithm 9.13 Roberts Algorithm 9.14 Non Convex Polyhedral Objects and Lines Hidden by Other Volumes 9.15 Haloed Lines 10. Object-Rendering and Color Models 10.1 Introduction 10.2 Light Modeling Techniques 10.3 Illumination Model 10.4 Shading 10.5 Transparency Effect 10.6 Shadows 10.7 Texture and Object Representation 10.8 Ray Tracing 10.9 Ray Casting 10.10 Radiosity 10.11 Color Models 11. Computer Animation 11.1 Introduction 11.2 Key-Frame Animation 11.3 Construction of an Animation Sequence 11.4 Motion Control Methods 11.5 Procedural Animation 11.6 Key-Frame Animation vs. Procedural Animation 11.7 Introduction to Morphing 11.8 Warping Techniques 11.9 Three-Dimensional Morphing Index Contents (on the Companion CD) · Sample Programs in C/C++ · Abbreviations · Programming Exercises · Bibliography


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Product Details
  • ISBN-13: 9788126531004
  • Publisher: Wiley India Pvt Ltd
  • Binding: Paperback
  • No of Pages: 400
  • ISBN-10: 8126531002
  • Publisher Date: 2011
  • Language: English

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