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Coding for Beginners - 5: Using Python - Turtle Module (English Edition)

Coding for Beginners - 5: Using Python - Turtle Module (English Edition)

          
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About the Book

A beginner's guide to coding using the play way method to learn programming

Key Features

● Installation of Visual Studio code.

● Step-by-step demonstration of creating the folders files.

● In-depth practical demonstration of all the concepts with examples.

● Explanation of the code using comments with the Code window and Output Screenshots.

● Real-life based problems to demonstrate the approach for solving the problem.

Description

This book helps in the installation of the software and step by step process of creating the folder and files within the folder.

This book includes different approaches to understand the learning of programming concepts. The problem statement is given with the help of screenshots and the code is given to display the output that has been asked in the problem statement along with the screenshot.

While reading the book the students will enjoy playing games and understand the concept easily using gamification methods. The visual method is easier for the kids of this age to understand the concept. Therefore, playing with colors and shapes are used in the beginning and they can build games to understand the concept of programming.

What will you learn

● Learn about the problem, approach towards solving it and code it to build the problem-solving approach.

● Step-by-step approach towards solving a problem.

● Learn Python turtle programming in a fun way.

● Learn the fundamentals of python concepts by doing various projects that use colors, shapes and games.

● Understand the concept using real-life problems.

Who This Book is For

This book is for all the students who have a passion and would like to see what all can be done by using programming. Any age group student can learn Python by using this book.

Table of Contents

1. Introduction to Python, Turtle and Visual Studio Code

2. Playing with Color and Text

3. Playing with Shapes

4. Looping

5. Random Module

6. User-defined Functions

7. Game - Turtle Race

8. Game - Fidget Spinner

9. Game - Snake

Author Bio

Sangita Chadha has been working as Head of Computer Department in Ambience Public School, Safdarjung Enclave, New Delhi from last 12 years. She has over twenty years of experience in the field of education; teaching Computer Science, Informatics Practices and Multimedia & Web Technology to grades XI and XII; and has been multifold responsibilities at her school (Result In-charge, ERP, Website, Almanac, Magazine). She is a passionate learner and committed educator consistently working to make learning enjoyable for the learners. Her foremost classroom pedagogy is centred around project-based learning. She has conducted ICT and Net safety workshops for all stakeholders. She has been part of the curriculum development team for classes IX and X Information and Communication Technology, NCERT. She has co-authored class IX and X ICT for NCERT. She also co-authored Class XII Computer Science, NCERT. She has conducted Teacher Training workshops for SCERT Teachers.


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Product Details
  • ISBN-13: 9789355512239
  • Publisher: Amazon Digital Services LLC - Kdp
  • Publisher Imprint: Bpb Publications
  • Height: 279 mm
  • No of Pages: 70
  • Spine Width: 4 mm
  • Weight: 186 gr
  • ISBN-10: 9355512236
  • Publisher Date: 20 Mar 2022
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Sub Title: Using Python - Turtle Module (English Edition)
  • Width: 216 mm

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