"Ah, yes. And what do we find here? Why, the dark harlequin of the underworld neath Castle Oldskull, Groohlz-Drakha, has brought you his cruelest and most luscious map of the nether: Herein you will find 1,000 Rooms of Chaos, direct from the most secret lore of Darkseraphim's own Castle Oldskull. But here in this codex, which I now grant you, lieth only the names of the rooms, mind.
What lurks in each chamber within? You as Game Master will imagine up the descriptions, the tricks, the treasures, the traps, and the monsters lairing within each Room of Chaos on your own."
So. The adventurers open the door at last, into the dread reach of the dungeon which you have not had time to design yet. And there, to their ultimate bafflement, they discover ... what?
Roll D1000 to find out.
Book II in the Rooms of Chaos series, with new and more detailed entries for arch-devil fanes, god shrines, very unusual and evocative deep dungeon rooms, and more. A tabletop dungeon design supplement (and quick idea book) for Swords & Wizardry, Labyrinth Lord, OSRIC, and similar old school FRPGs. This resource will always help you, and energize your own ideas, whenever you need a new room concept for any dungeon, enchanted stronghold, or subterranean locale.