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Blueprints Visual Scripting for Unreal Engine: Build professional 3D games with Unreal Engine 4's Visual Scripting system

Blueprints Visual Scripting for Unreal Engine: Build professional 3D games with Unreal Engine 4's Visual Scripting system

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International Edition


Explore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in color

Key Features
  • Design a fully functional game in UE5 without writing a single line of code
  • Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligence
  • Deploy your game on multiple platforms and share it with the world
Book Description

Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.

The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you'll learn how to implement procedural generation and create a product configurator.

By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.

What you will learn
  • Understand programming concepts in Blueprints
  • Create prototypes and iterate new game mechanics rapidly
  • Build user interface elements and interactive menus
  • Use advanced Blueprint nodes to manage the complexity of a game
  • Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph
  • Get to grips with OOP concepts and explore the Gameplay Framework
  • Work with virtual reality development in UE Blueprint
  • Implement procedural generation and create a product configurator
Who this book is for

This book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.

Table of Contents
  1. Exploring the Blueprint Editor
  2. Programming with Blueprints
  3. Object-Oriented Programming and the Gameplay Framework
  4. Understanding Blueprint Communication
  5. Object Interaction with Blueprints
  6. Enhancing Player Abilities
  7. Creating Screen UI Elements
  8. Creating Constraints and Gameplay Objectives
  9. Building Smart Enemies with Artificial Intelligence
  10. Upgrading the AI Enemies
  11. Game States and Applying Finishing Touches
  12. Building and Publishing
  13. Data Structures and Flow Control
  14. Math and Trace Nodes
  15. Blueprints Tips
  16. Introduction to VR Development
  17. Animation Blueprints
  18. Creating Blueprint Libraries and Components
  19. Procedural Generation
  20. Creating a Product Configurator using the Variant Manager

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About the Book

Build professional 3D games with Unreal Engine 4's Visual Scripting system

Key Features

  • Take your game designs from inspiration to a fully playable game that you can share with the world, without writing a single line of code.
  • Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, artificial intelligence, and more.
  • Build a first person shooter from scratch with step-by-step tutorials.

Book Description

Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres.

By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players.

From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.

What you will learn

  • Prototype and iterate new game mechanics rapidly
  • Customize the player's abilities and controls
  • Build user interface elements, including health bars and objective counters
  • Set up interactions between player actions and game objects in the world
  • Create complex enemy AI that can sense the world around it and attack the player
  • Design menus that will allow your players to load, pause, and quit the game
  • Deploy your game to multiple platforms and share it with the world


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Product Details
  • ISBN-13: 9781785286018
  • Publisher: Packt Publishing
  • Publisher Imprint: Packt Publishing
  • Height: 235 mm
  • No of Pages: 188
  • Series Title: English
  • Sub Title: Build professional 3D games with Unreal Engine 4's Visual Scripting system
  • Width: 191 mm
  • ISBN-10: 1785286013
  • Publisher Date: 31 Jul 2015
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Spine Width: 10 mm
  • Weight: 335 gr


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