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Beginning Ios Game Development

Beginning Ios Game Development

          
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About the Book

Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running.

About the Author

Patrick Alessi is Software Engineer, Principal, and Leader of Computer Sciences Corp, has been developing software professionally for the past 16 years. He is currently working for CSC on a command and control system for the U.S. Air Force. His current responsibilities include leading a team of developers, functional analysts, and test engineers in the design and implementation of several components including an exercise management console used for military exercises, a training application used to train users on how to operate the system, a global map component which displays data to users on a map, and the account management component. In addition to his work responsibilities, he has developed several applications for the iPhone and iPad. He is the author of the Wrox title Professional iPhone and iPad Database Application Programming. His writing also includes a white paper on developing interactive web applications with AJAX that won the CSC Papers Program award for best software development paper. He has also been responsible for developing presentations and training on new technology including his experience developing software for the iPhone.



Table of Contents:
PART I: THE TOOLS TO GET STARTED GAMES ON IOS · What Makes a Good iOS Game? · Device Usage · Use Unique Features of iOS · Make Your Game Fun · Graphics and Design · Developing Your Idea · Documenting Your Game · Prototyping Your Game · Preparing to Code · Game-Related Frameworks · Cocoa · Drawing: UIKit and Core Graphics · User Interaction: Cocoa Touch · Animation: Core Animation · Sound: Core Audio · Game Kit · Summary THE XCODE PROGRAMMING ENVIRONMENT · The Coding Environment · Creating a Project · Navigating Your Project · The Navigator Area · Navigating by Symbol · Searching Your Code · Viewing Code Issues · Examining Logs · Editing Your Code · Code Coloring · Indentation and Snippets · Fix-it · Integrated Help · Using the Jump Bars · The Assistant Editor · Xcode Debugging Tools · Breaking and Stepping through Your Code · Additional Breakpoint Features · Building a Simple Interface · Summary THE C PROGRAMMING LANGUAGE · Introducing C · Variables and Expressions · Data Types · Variables · Base Data Types · Generating Output and Accepting Input · Extending the Data Types · Operators · Assignment Operators · Arithmetic Operators · Relational Operators · Logical Operators · Scope · Structures · Arrays · Loops · for Loops · while and do...while Loops · break and continue · Execution Flow and Decisions · The if Statement · The Conditional Operator · Choosing an Option with switch · Breaking Up Code with Functions · Pointers · A Game Example · Summary THE OBJECTIVE-C PROGRAMMING LANGUAGE · Classes and Objects · Instance Variables · Methods and Messages · Managing Memory · Automatic Reference Counting · Inheritance · Building Subclasses from a Base Class · Overriding Base Class Methods · Polymorphism · Building a Game in Objective-C · Exposing Class Data with Properties · Declaring a Property · Accessing a Property · Class Methods · Implementing the MindPlayer · Building the Game Loop · Summary THE COCOA FOUNDATION FRAMEWORK · Model-View-Controller Architecture · Your First iOS Game · Building the UI · Outlets and Actions · Handling Text with NSString · NSString Methods · Mutable and Immutable Types · String Comparison · Collecting Objects with NSArray · NSArray Methods · Modifying Arrays by Using NSMutableArray · Wrapping Numbers with NSNumber · Other Collection Classes · NSSet · NSDictionary · Building the Game Model · Periodic Events and Timers · Summary PART II: GAME BUILDING BLOCKS DRAWING WITH UIKIT AND CORE GRAPHICS · Introducing the Drawing Frameworks · UIKit · Core Graphics · The Drawing Environment · The Graphics Context · The UIView Coordinate System · The drawRect: Method · Drawing Shapes with UIBezierPath · Specifying Colors with UIColor · Advanced Drawing with Core Graphics · Shadows · Gradients · Starting the Blocker Game with the BlockView · Working with Images · The Image Classes · The View Hierarchy · Animation and Timing with CADisplayLink · Finishing the Blocker Game · Summary RESPONDING TO USER INTERACTION · Events in iOS · The Event Architecture · Event Objects · Handling Multitouch Events · Building a Simple Touch-Based Game: Simon Says · Responding to Motion with the Accelerometer · Recognizing Gestures · Summary ANIMATING YOUR GRAPHICS · Animating Images with UIImageView · Introducing Core Animation · A Brief Introduction to Blocks · Animating UIView Properties and Transitions · Property Animations · Transition Animations · Core Animation Basics · Layer Layout · Animatable Properties · Layer Trees · Summary MAKING NOISE WITH IOS AUDIO APIS · Playing Simple Sounds with the System Sound Services · Playing Sounds with the AV Foundation Framework · The AVAudioPlayer Class · Format and Performance Considerations · Confi guring the Audio Session · Playing Multiple Sounds Simultaneously · Looping Sounds · Media Player Framework · Summary BUILDING A NETWORKED GAME WITH GAMEKIT · Introducing GameKit · Starting Out · Networking Your Game · NSData and NSCoding · Converting Classes to Data with Archives · Connecting and Sending Data · Running the Game · Summary APPENDIX: ANSWERS TO EXERCISES INDEX


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Product Details
  • ISBN-13: 9788126537310
  • Publisher: Wiley India Pvt Ltd
  • Binding: Paperback
  • No of Pages: 432
  • ISBN-10: 8126537310
  • Publisher Date: 2012
  • Language: English

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