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3D User Interfaces: Theory and Practice (Paperback)

3D User Interfaces: Theory and Practice (Paperback)

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From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction.

This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation.

You'll find authoritative, accessible coverage of all this, and much more:

  • Essentials of HCI and human factors (for thousands of students and practitioners now entering the field)
  • How 3D UIs have evolved, and the "hard problems" that remain
  • 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration
  • How 3D input/output enables users to perceive and act much as they do in the physical world
  • 3D output devices, including visual, auditory, haptic, and tactile displays
  • 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input)
  • 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control
  • Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction
  • Evaluating existing 3D UIs, and previewing their future

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About the Book

On desktop computers, good user interface design is now almost universally recognized as a crucial part of the software and hardware development process. Almost every computing-related product touts itself as easy to use, intuitive, or designed with your needs in mind. With the advent of virtual environments, augmented reality, ubiquitous computing, and other off-the desktop technologies, 3D user interface design is now becoming a critical area for developers, students, and researchers to understand. The authors are all at the forefront of this field, have presented on the topic at several conferences, and lead the 3D UI mailing list. They provide information on existing software tools; case studies of 3D UIs in real-world applications; implementation tips for common interaction techniques; and principles for choosing appropriate devices for 3d UIs. This is one of the most exciting areas of research in computer science today, yet there have been very few if any books written about it. 3D User Interfaces will be the first compilation of principles, research results, and real-world examples for 3D UIs, and should become the seminal work on the subject.


About the Author: Doug A. Bowman is an associate professor of computer science at Virginia Tech.

Ernst Kruijff is a senior researcher at the Graz University of Technology.

Joseph J. Laviola, Jr., is an assistant professor of computer science at the University of Central Florida.

Ivan Poupyrev is a researcher at the Interaction Laboratory, Sony Computer Science Labs in Tokyo.


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Product Details
  • ISBN-13: 9780321980045
  • Publisher: Addison-Wesley Professional
  • Publisher Imprint: Addison-Wesley Professional
  • Depth: 25
  • Language: English
  • Returnable: Y
  • Spine Width: 28 mm
  • Weight: 770 gr
  • ISBN-10: 0321980042
  • Publisher Date: 26 Jul 2004
  • Binding: Paperback
  • Height: 229 mm
  • No of Pages: 512
  • Series Title: English
  • Sub Title: Theory and Practice (Paperback)
  • Width: 178 mm


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