Paul Martin Eliasz

Paul Martin EliaszPaul Martin Eliasz is an experienced senior technical artist, educator, and consultant, with a 12-year background in 3D CGI and real-time game engine expertise. He leads his own studio, specializing in game development and 3D gamified applications talored for web streaming (pixel streaming), VR, virtual production, XR, and various computer platforms. Throughout his career, he has contributed to multiple projects for esteemed clients such as Netflix and Bentley and has provided consulting services to various companies and studios, including Outernet Global and PureWeb. Currently, he is actively involved in mentoring and educating for CG Spectrum, Mastered, CAVE Academy, Symetri, Bentley, Dyson, and Epic Games EMEA. Additionally, he occasionally conducts educational sessions in universities across Europe and Asia and creates customized educational content for aspiring Unreal artists and Unreal tech artists who want to work in the gaming, animation, automotive, and virtual production space. Read More Read Less

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Procedural Content Generation with Unreal Engine 53 % NR
Publisher: Packt Publishing
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₹4,675
₹4,535
Binding:
Paperback
Release:
29 Nov 2024
Language:
English
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