John Kessenich

John KessenichJohn M. Kessenich, staff software engineer at Google and creator of SPIR-V, has been active in OpenGL and GLSL Khronos standards' development since 1999. He is the primary editor of the SPIR-V and GLSL specifications, and creates shader compiler tool and translators to promote portability of those standards. Graham Sellers, AMD Software Architect and Engineering Fellow, is a Khronos API lead and represents AMD at the OpenGL ARB. He has contributed to the core Vulkan and OpenGL specs and extensions, and holds several graphics and image processing patents. Dave Shreiner is a twenty-five year veteran of the computer graphics industry, where he's worked almost exclusively with programming interfaces like OpenGL. In addition to having written and taught instructional courses on using computer graphics APIs, he was also the lead author for almost ten years on several Addison-Wesley publications relating to computer graphics. Read More Read Less

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1.
OpenGL Programming Guide9 % NR
4.0 (7)
₹5,316
₹4,838
Binding:
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Release:
08 Jul 2016
Language:
English
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2.
Vulkan Programming Guide12 % NR
4.1 (7)
₹4,828
₹4,249
Binding:
Paperback
Release:
31 Oct 2016
Language:
English
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OpenGL Shading Language15 % NR
4.0 (5)
₹4,463
₹3,781
Binding:
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Release:
07 Jan 2019
Language:
English
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3NR
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